We assist kids in accessing the greatest number of proactive solutions
via the "organically oriented" The Game is
an exploration in cause and effect. The object is to empower the player
while improving their decision making abilities. Oriented toward putting
the laws of cause and effect into motion, the player makes choices: First
by selecting an avatar to bring into play a la "It's a Wonderful Life"
and second showing that the decisions made, and moral dilemmas dealt with
or ignored, will ultimately affect the quality and conditions of the lives
they are responsible for. Real time data feeds and stats make each chapter's
"issue" a valid event. As the game is ongoing - users input is also a factor. The Educational Curriculum has been explored through my previous participation with BAMTA's Digital Clubhouse, Educators of The Santa Clara County of Education's Alternative Schools, with possible paritcipation fromThe Bayside At Risk Youth Program, The Overfelt Verticle Slice, and various universities developing Internet education and training. The focus is on project based learning, independent studies where teachers guide the student in their specific interests. Assistance is provided by local mentoring programs, which can offer subject oriented or career guidance as well. The content, independent projects, are placed onto the relevant chapters of the site for reevaluation by peers. All content supplied by students is protected by anonimity, and all content is reviewed before posting -Levels of information dissemination may have to be edited or parentally approved if nececessary. The Reference Area: content supplied per niche crises by large content corporations, publishing companies, as well as the social service index and govt statistics. This material will be significantly placed into areas where user content is also provided, enabling users to get the facts in specific to their area of interes, and where non profits near and far can share their existence (as well as their content within other reference icons of the site.) This provides a "systems approach" to the thinking process. Content that is significantly placed alongside the underlying database of textual information (including subjects of biology, psychology, laws, the penal system, news items and information from the social service index and content companies) provides not only the overview of each subject, but also how these elements interact with each other. ie: regarding the use of tobacco
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