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A kid in a bottle -
unable to deliver or receive any information Thirteen chapters, covering drugs, alcohol, abuse, pregnancy, gangs, - as well as physical, mental, and financial well being, bring a more distinct "window of opportunity" to those who feel trapped by day to day events and circumstances. We seek to reach youths that are usually more involved in the daily challenges of their personal environment than in examining the possibilities open to them in the exterior world. The result is a site that inspires kids to break through the mental, physical, and social barriers than inhibit their achieving life success.
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The first steps in taking the distortion away is to help kids see in pictures - what it looks like in other alcoholic families, to help them match it up (and validate) their own experiences, then perhaps to share those experiences by writing or drawing themselves (enabling satisfaction from self-motivation). The content of Youtpoia.org is designed to hand out the tools and resources to familiarize kids with all problems associated with the many issues they face in their lives-all the situations where they find themselves "in it" in one way or another. Our content helps them to understand that they are responsible only for their own behavior |
By addressing subject matter on an age appropriate vernacular interface, Youtopia protects the privacy of this under-served and often alienated population. Content is broken down into two distinct groups of icons; Reference and Action. Reference icons cover factual information and separate elements into the following categories: body, mind and soul icons describe the conditions of those who are akin to this "issue". Paradoxes, reactions of family and friends, legal an penal ramifications, and lastly - where to go to get connected (to local area programs, 800 help lines, publications and media) are explored on each separate issue. Action icons serve to move the youth from static information to creative interaction: getting to know the sponsor, engaging in chats, reading and writing their reactions/experiences, creating graphic expressions and understanding the issue elements by participating in simulated experiences. |
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