The Youtopia Web inspiration:

In 1997 the nations's estimated 34 million children age 12 and under spent or influenced a spending level of $500 billion, with figures growing 20% annually.

That is approaching about In 1997 the nations's estimated 34 million children age 12 and under spent or influenced a spending level of $500 billion, with figures growing 20% annually.

That is approaching about $1 trillion dollars over the next five years.
$1 trillion dollars over the next five years.

                                        Hey!             That's our money they are spending ...

How can we help foster this massive market to ensure the well being of our own and future generations ?

                                                      By raising happy healthy children !

By focusing on the networking of existing community resources with kid's needs, the Youtopia verticle search engine and teen forum breaks down information for todays youth - to make it more manageable - to give them a handle on critcal issues and a place where they can go to digest the issues that they face daily, issues that need clarification if they are ever to create their own personal utopias.

   YOUTOPIA is an outstanding example of the potential of the Internet for constructive social action.

Our Mission Statement:

To help kids ride shotgun until such time that they earn their license to drive

To grock kids - and thus deliver loud clear messages on their concerns and directives to existing power structures

To reduce reuse recycle and reinvest the most valuable information for youth to access 24/7 - creating a full service supra-store of data and action items for sub twenty kids who want to act constructively within our brave new world.

To create a forum that assists in experiential sharing for healthy decision making in social and financial environments

Youtopia provides a compelling three ring learning environment in an story like design environment, renders a simple and innovative approach to constructive social reform, with direct implications on the enlightenment of today's youth in regards to the societal engine that fuels itself - producing both good and evil, success and failure. Reference data, combined with social entertainment forums and personal experiences drawn from the pool of subjective data generate a third, and most compelling pool of data - the creative output, which is then reintegrated backinto the site for others to be inspired by.

Kids can come to the site to safely role play, experiment with, and gain valid information about the consequences of the choices they make in the real issues of their lives. The coherent and organic format helps to engage them into interaction, to share their own experiences, and in the process, learn to think creatively.

Sixteen (currently three are in prototype) issues help kids to face problemsthey would normally have to contend with alone, - and we all know how dangerous that can be.

So, you might ask how the "rocknroll" of life: and many other tough subjects, like creating relationships,composing a life, and how to manifest  dreams and aspirations are formatted to draw the attention of our youth? In the vernacular, of course!

Please call me for a 'walk through' when you review the site prototype and project analysis located at:

Kids: Everyone’s Growth Market

I have edited out the Internet statistics and kids materials because as we know - it is a natural development of "media coherent" youth - and kid specific programming is a top priority to education as well as the marketplace. .

"The Kid’s Init" site has a new take on the Internet marketplace. By targeting specific issues located within this domain, the effectivness of both marketing and education are increased.

For example, "Kid on a limb," is a niche that provides content on ecological and environmental challenges – Here's a marketplace that displays all you’ll ever need to buy in the realm of out door sporting activities: One can shop for books on adventure or survival skills, trail maps, or freeze dried food, camping gear, hiking boots, mountain bikes – any of the latest in toys or equipment – even travel packages for the novice and/or professional - and even includes the television programming directly relating to each sport.

With twenty segments of niche marketing serving the multiple needs of this dynamic age group, The Youtopia web has more than a finger on the pulse of the buyer, it has the loyalty of future consumers, whose progress to financial security is firmly rooted in Youtopia soil.


An Empire of Creativity and Collaboration: 

•    empowers the productivity and purchasing habits of a largely ignored, and increasingly influential age group.

•    provides enhanced connectivity between:
        Families
        Foundations/Fellowships/Grants
        Social research studies
        Government statistics
        Radio and Television programming
        Publishing
        Corporations
        Marketing
        Educational Institutions

•    has a matrix for feedback on the success of programs
     for services to kids
•    reviews valuable information accumulated by local concerns
     to a global range of users
•    offers guidance, information, and mentoring to an uneducated population
•    builds bridges in communications
•    increases self esteem
•    broadens computer education skills
•    encourages decision making abilities for character development

Here are some of the reasons why a site like this is so popular;

Kid in a Closet/ Sexual Identity

"Sara" is thinking about having sex with her boyfriend. She is feeling pressure from within as well as without. She has grown up in a media prominent culture that is saturated in suggestive behaviors, and, without really knowing it is already in over her head. Who will give her the answers to questions like, "What if I change my mind in the middle of it all?" and, "What if he won’t wear a condom, and/or "What are the best ways to say stop, let’s wait, or…." Whatever!

She turns to the Kid’s Init; where she can get more than just the facts about sex and sexually transmitted diseases. Sara can read true stories as well as the facts, hear poems or songs written by peers that touch her, turn her mind, and help her to see how she too can navigate these troubling issues. Sarah might draw an image to share with the other users, to let them know how isolated she has been feeling. She can get information on local facilities for birth control, or talk in a monitored chat room with other girls for immediate camaraderie and products that might work for her. She can also relate privately with an on line councilor if the subject matter is just too embarrassing….perhaps a previous sexual encounter with a family relative comes into play, or a feeling that she is far more attracted to her own sex.

Getting the facts, the story, and the place to exercise alternatives (in a safe and judgement free environment) is the philosophy behind "the Kid’s Init" web site, where high technology gets to hold hands with the "reach one – teach one" philosophy that is saving a lot of kid’s lives today. It’s a new take on peer to peer communications fostering capabilities.

By the way, a "Seventeen" magazine editor saw Sarah’s illustration online. (As a parent viewing the site in order to understand her own daughter’s issues.) Though Sara is registered as only an anonymous number, through the proper channels this artwork was purchased and featured in Seventeen’s next publication for an article on alienation. The self esteem this kind of activity can foster makes all the difference between Sarah’s feeling at the affect of her problems, and finding other creative solutions for feeling good about herself.

To Be or Not To Be: A Scroll and Kill with Purpose

David has no quest for earrings or extraneous style. And at seven years, none of all this internet data means anything unless he can apply it to his daily life: Will he be able to impress his friends, outsmart the teacher, laugh at others problems while secretly learning from them, or act as a master of the universe by offering his own experiences from afar.…

Will he play a game of scroll and kill that does more than increase joystick dexterity?

Like most kids heading towards puberty, David wants experiences - not "lessons". By the time he’s sixteen, he’ll be too cool unfortunately, to ask for information on sex or drugs, drinking or depression. Lucky for David that Kid’s Init has provided a jump on the whole issue by offering a "trouble simulator" to kids of the scroll and kill persuasion. The Kid’s Init.com is not just a game and more than a simulation. It is a learning engine where kids can, perhaps for the first time, freely experiment with their own decisions (before they have to make these decisions in their real lives) and where they can safely explore the consequences of their behavior. Players enter a three dimensional world where "the enemy" is seen as a crisis/opportunity. Issues are encountered, and decisions create a battleground.

By incorporating the real statistics of peer content as well as factual data, the problem simulator becomes a road map with signposts that the user will later recognize in their real world experiences. Can he test his skills in a life and death balance with crack, or die a thousand times just for the sake of making every wrong choice in the book? Can he emulate an attitude (good, bad or ugly) just to see where it gets him? Real life decisions about high risk behaviors are made easier with this kind of practice.

 
Kid in a Bottle/This One’s for The Road


Amy is a typical 14 year old girl. She is one of the 51.6% of students who have had a drink in the last 30 days. Her new boyfriend is one of the 36.2 % males who could easily report episodic heavy drinking. So, you think some of those late night escapades may include drinking and driving? You’re probably right. Is there a way to stay out of an argument, and still bring your kid home safely? In the struggle for independence, how can a parent reduce the risks of drinking and driving without ensuring further alienation?

Mastercard has created the first serious kid support system that works on the streets as well as online; a smart card/pager for pre paid taxi service home. Amy has to earn the "card" by reviewing the site material on drinking and driving – there are many devastating facts as well as stories from kids who know of blinded, maimed or lost friends. She plays "the drinking game" and becomes "qualified" as she now knows how important it is to get that safe ride home. Purchased by concerned parents, with discount rates from taxi services, this effort has created a social safety net for many who are at risk, whether they are doing the drinking or not.

And yes, in time those same cards can have added buying privileges based on parental guidance, family economy, and employment. Does Mastercard gain a niche in the new market? If they do, they certainly have earned that margin. A preliminary gateway for new e biz? Yes, perhaps someday we will all invest this way….

The Kid’s Init is inviting everyone to the challenge: large corporations, television networks, universities, and foundations can provide technical support, databases, software, mentoring, and/or funds for management. They can incorporate existing services to the site – leveraging their contribution, and/or make a contribution that gives them some identity at a fraction of the cost of doing so on their own.

The Fix - Working on what’s not yet broken

So many "role models" have made the "use and abuse" of drugs popular, that we hardly know what’s wrong – the existence of the lifestyle is a given. The drug/prescription/social environment we live in is so full of duplicity that any argument for or against drug use is available and palatable.

What is the best way to see that you are heading for a lifestyle of addiction?

How can we help kids to draw the line for themselves? By talking to kids who have already crossed it.

Peer to peer learning – from kids who have been there and back to those who are in the trouble already and don’t yet know it. A revolving dialogue of this nature is a great learning environment. Particularly for teens – because as you may remember...

"My Parents just don’t understand"

Listen in on the group discussions that teens generate in an anonymous and monitored chat room. Bill Moyers PBS Special, "Close to Home" illustrates how this can work...

Project Based Studies, Mentoring and Money
Rebuild our Schools:


As an example, Lets look at Peter’s independent study on chemicals and the brain. His own preoccupation with smoking leads him to "Kid in a Chimney," A place whereby examining images of tar filled lungs, and listening to the breathless whispers of those who have lost the battle with cancer leads him to an independent study on how smoking affects pulmonary activity.

Monitoring his own heart rate as it is influenced by different quantities of cigarettes, allows for a personal discovery to take place. It also may spark a further interest in how other chemical additives consumed in our daily diets parallel the affects of those chemicals in cigarettes. Peter’s education is mentored by a local Health/Sports facility, a Life Insurance company, or the culprits themselves – cigarette companies. As long as he progresses, they’ll continue to foster his developing interests in an effort to mature his employability.

Smart children get that way (smart) when they are allowed to follow their own interests. In guided project based studies tailored to their own needs. Students in this environment naturally allow a wider range of more pertinent information to be processed. How one digests information, and takes positive actions towards makes decisions truly is more effective in this way…(as opposed to passively absorbing arbitrary facts) because we are starting from a more powerful source – ourselves. Exercising this faculty encourages what can be easily determined as a highly valued resource in any society – active and responsible individuals.

Peter’s studies are valuable to everyone – so he places his work on the KID’s Init network – and asks mentors or a favorite local business to fund the creation of these web pages. Half the donation goes directly to his school for students – not administration.... The other half is divided up to the KID’s Init service management, equipment – etc. Schools that participate can then have these accumulated funds matched by government programs. Templates for these opportunities are available through the KID’s Init site for grant writers. Page by page our schools are entering the twenty-first century.

"Over the next ten years, public schools will need $22 billion to fix up decrepit classrooms and build enough new ones to meet enrollment increases of 100,000 students each year. A bond for 6.2 million is on the ballot for voters to decide how the seventh largest economy in the world will invest in their future" (Greg Lucas, Chronicle Sacramento Bureau, St. Patrick’s Day 1998.)

By investing money in the TKII project, we could provide a more efficient use of these tax dollars.

Taking the Internet to a New Level

Crystalizes the Information of Existing Networks/Producing Smarter Kids

As an archetype for future media entertainment venues, when television, radio, and publishers first flirted with "media coherence" concerned members of the 1998 World Congress were already synergizing their collaboration between Internet, Inter networked media and the economy. "Creating a new measurement of wealth based not on possession or power, but on knowledge."

Picture an "Upstairs/Downstairs" episodic television series where actors living in a halfway house environment parallel the init/chapters of the Kids Init web site. ("Trainspotting" meets "Power Rangers in a "Friends" atmosphere".)

Content contributions from the site act as story lines for the program writers. Alternatively, the web site picks up the slack on some very important details of related issues, and encourages the repetition of vital information, which is again reprocessed as the series matures. Viewers who want to see (and perhaps vote on) what happens next will influence programming development. And again, all of the above are seeds for thought on KWAG’s Kid’s Init radio channel which features a live/call in talk show on kids issues. Parallel relationships like these build "media coherence" enabling both kids and parents in their own choice of subjects.

NICHE  MARKETPLACE


You may note that the "kids" with the least advertising support, also have less authority, energy, and intelligability in their own lives...

Your advertising dollars can enable the kids of these chapters with information, comprehension, and experience - providing greater ability, skill, and buying power to fresh segments of "market friendly" buyers, who will then engage in the more profit oriented chapters within the site.

TKII site + advertising dollars + existing networks/channels/content = new and enhanced buying power

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